Marina Fedorova’s cosmic dreams expand boundaries of the possible
2 hours ago
A sculpture from the exhibition.
Muhammad Yusuf, Features Writer
Cosmodreams: Elementa was an exhibition project hosted recently in Fann A Porter gallery, Dubai. Conceived by artist Marina Fedorova, the immersive presentation took one into an extraordinary world, reflecting her perception of cosmic space and her thoughts on the universe.
Enhanced by augumented reality features and a virtual museum, the exhibition offered interactive properties. Cosmodreams was not only in the form of a series of large scale paintings, but also sculptures and objets d’art. To ensure all pieces of the puzzle palace fit together, a viewer had to explore each thematic cluster sequentially.
An ultra-high definition 8k video, Space Art Odyssey, was based on Fedorova’s script and visual sketches and was an independent artwork within the Cosmodreams universe. For Marina, space is not only a cosmic domain, but also a metaphysical state. All, including people of different generations and backgrounds, art connoisseurs, technology buffs and those tracking space news, can inhabit it.
A graceful sculpture.
“I see the whole universe as our home and the space as a friendly and comfortable living environment. This is my idealistic vision,” says Marina. Gulf Today opens its space for her.
How are traditional art making and technological art combined in your works?
In Cosmodreams, painting and sculpture are the primary art forms, while digital components serve to connect classical art with a broader, modern audience. By integrating traditional artwork with interactive experiences such as AR, VR, and video art, I am able to explore new storytelling opportunities and create a richer narrative.
Art critics often comment that my paintings resemble movie stills. They’re right — these are frames from the inner movie of my imagination, which I now have the opportunity to share with others through digital technology. We should embrace new technologies, viewing them not as threats, but as opportunities. Just as cinema didn’t replace theatre, or movies didn’t replace books, these new tools can coexist with traditional techniques. They expand the artist’s palette, offering exciting ways to express creativity.
Has technology empowered your art, or has it taken away something from it?
I believe it’s a bit of both. On one hand, technology is a powerful tool that offers new opportunities for artistic expression. On the other hand, it raises important questions: Why do we need it? Why isn’t traditional art enough? Why must everything now be immersive? Technology has transformed art into an experience, shifting the focus from contemplation and deep thought, to entertainment. Viewers increasingly seek interactive, immersive moments, rather than quiet reflection. As a result, artists often reveal too much, leaving little room for mystery, which can sometimes get lost in the process.
Have you studied AR or VR formally in class or are you self-taught in this field?
I graduated 20 years ago with a classical art education. While I didn’t study AR, VR, or 3D technology directly, I’ve embraced these tools by collaborating with a talented team. This partnership allows me to integrate cutting-edge technologies into my work, while staying true to my traditional artistic roots.
A guest views the exhibits.
I write the script and draw detailed sketches for each scene of the AR scenario. This ensures that every element is thoughtfully planned and seamlessly integrated. One of the most fascinating aspects of working with 3D sculptures is their adaptability.
Do you find the colour making faculty of technology similar to mixing colours by hand?
In digital art, particularly when using graphic programmes, the process of mixing colours can closely resemble traditional methods, with the added benefit of keeping your hands clean! Modern software can emulate a wide range of artistic materials, effectively transforming your entire studio into a tablet.
Despite these advancements, I still prefer the tangible experience of working with paper, canvas, and paint. There’s an inherent satisfaction in the physical act of painting that digital tools, no matter how advanced, can’t fully replicate.
Isn’t there something mechanical, as opposed to aesthetic, in tech driven art?
It’s only a tool; how you choose to use it is entirely up to you. Yes, AI-generated art can be perfect in some ways but also lacks the depth and unpredictability that makes art truly captivating.
The artist is the true master, capable of modifying and shaping any creation — whether it’s a 3D video, AI-generated piece, automaton, or even a robotic work of art — into something meaningful and unique.
Viewers now need be tech-friendly to enjoy art, unlike before when the normal eye was sufficient. Is it so?
Normally, all you need to do is enjoy the exhibition, as it provides all the necessary equipment and programmes. However, if you prefer to use your own devices, that’s also an option. With your computer, tablet, or phone — and a pair of VR glasses — you can dive into the Cosmodreams universe from the comfort of your home. This feature was especially valuable during the COVID pandemic.
Marina Fedorova uses tech and tradition in her art.
Can you explain the title of your exhibition at Fann A Porter?
The exhibition took its name from the Elements of Nature, since environmental and natural themes play a vital role in the Cosmodreams project. For me, nature is a profound and integral part of life, and I believe it is our collective responsibility to protect it rather than destroy it. I also continually explore themes of harmony and coexistence between humanity and nature.
The word Elementa holds a second meaning as well — it reflected the diverse techniques presented in this exhibition. Beyond traditional paintings and sculptures, heliogravures, silver plates and lenticular plates, were also shown.